Early reviews haven't been kind, but bear in mind there's a whopper of a day one patch. Medal of Honor: warfighter is out now in the US and arrives in Europe on October 26, on PC, PlayStation 3 and Xbox 360. 2012 Medal of Honor: Warfighter Off-Screen Multiplayer Gameplay Footage. I think that's extremely important to this franchise." Leaked Medal of Honor: Warfighter Multiplayer Footage Reveals Chopper Gunner. While we’ve seen single-player content twice already, it wasn’t until recently that we got to try out the game’s multiplayer. It's a different arena, it's a different kind of challenge, but at as I said, at least he knows how to play. In about two weeks, Medal of Honor: Warfighter will be released. "Of course we want players who mainly play single-player, once they're done with it, 'I'm gonna try multiplayer.' And they feel at home. "That's also one of the reasons why I think it's so important that the tools that the player learns when you play single player applies to multiplayer: to make that transition as smooth as possible," he said. A big part of my job is being to build a multiplayer culture within Danger Close - or rather, expand the one that was there."īut it's not just Danger Close making the jump Medal of Honor, Bergqvist noted, has 'traditionally been a very strong single-player franchise', with a split in the user base between those who play solely in each of the two modes. "And it's very interesting to just take everything I learned by looking at it over there and apply it, but in reverse to this studio. It was a lot of work, of course, there were a lot lessons to be learned, but I think it turned out great, I had so much fun with the Battlefield 3 single player," he said. DICE did a great transition into single player. "I've seen this situation at DICE already, but reversed. Speaking with Gamasutra, the multiplayer creative director said it's been interesting watching Danger Close grow into a multiplayer developer. Medal of Honor: Warfighter is a head-first dive into multiplayer for its developers, but also for its players, according to former DICE and now Danger Close staffer Kristoffer Bergqvist.
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